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Starcraft 2 campaign orbital command planetary fortess
Starcraft 2 campaign orbital command planetary fortess







starcraft 2 campaign orbital command planetary fortess
  1. Starcraft 2 campaign orbital command planetary fortess mod#
  2. Starcraft 2 campaign orbital command planetary fortess skin#
  3. Starcraft 2 campaign orbital command planetary fortess series#

The lobby host can also enable Mutators, allowing each player to choose one Mutator that will affect gameplay. While I doubt Blizzard-level balance will ever be achieved, I am hoping to get it to a place where the gameplay is as fair as possible, and there are no options that are overly game-breaking or unfun to play against.

Starcraft 2 campaign orbital command planetary fortess mod#

You can even call upon powerful heroes such as Kerrigan and Alarak, command the might of the Spear of Adun, or collect biomass as Zerg to evolve your most lowly units into towering monstrosities.Įverything has been altered to better suit Versus mode, in the aim of providing a balanced gameplay experience, so that all players are evenly matched no matter what options they pick.Ĭurrently, this mod is by no means balanced at all. These Augments range from individual units, to gameplay-modifying mechanics, to powerful factions like the Black Ops Terrans, Tal’darim, and Purifiers. Everything has its price though– you must always give something up in exchange, and even the strongest of additions may introduce drawbacks. You can select up to 5 points worth of Augments from the starting menu. "This mod introduces dozens of units, options, and upgrades from the Campaign and Co-op Missions into Versus mode. I hope you all enjoy it, and I am interested in hearing what you have to say.

starcraft 2 campaign orbital command planetary fortess

When I get around to creating a character for the Europe region, I will upload it there too.

  • Any ideas or suggestions for future content are welcome.Ĭurrently the mod is only uploaded to the Americas region.
  • I am hoping to get all sorts of suggestions on balance changes, because right now there are some Augments (or combinations of Augments) that are extremely overpowered.
  • If you encounter any bugs, report them here or on the thread on the SCII forums.
  • I'm hoping to get some feedback on it so I can continue to release updates, improvements, balance-changes, and bug fixes. I actually released it earlier this year, but it hasn't gotten a lot of attention so far. This is the feedback thread for my extension mod, Versus Evolved.

    Starcraft 2 campaign orbital command planetary fortess skin#

    I suspect this is what we'll all be stuck with until Blizzard decides to create a trigger allowing you to choose the console skin like you can with unit skins. If I knew how, I could probably come up with a better workaround, but after many hours of head-scratching I still don't know how Blizzard links the button colors to each console skin.

    Starcraft 2 campaign orbital command planetary fortess series#

    I have no idea why this series of actions works, but it does. I haven't found any other way of setting the player console through triggers while getting the correct UI colors. It's a ridiculous workaround, but I haven't discovered anything better. (This issue hasn't been giving me trouble on, but it does appear after more than one subsequent Editor test.) I have no explanation for why this happens, but it might be an issue with custom campaigns. Also, certain buttons may appear white after a second test without quitting the application in between. Unfortunately, switching the race might introduce lag while the triggers resolves, especially if you have to switch the race twice. For example, in a Protoss campaign, you can have the starting player race be Terran, then set it to Protoss using triggers and then set the commander. However, if you are working within an individual map and not a mod, you can just eliminate the first two steps and have the starting player race not be the final one.

  • With a trigger, set the player commander to the custom commander with the console that you want.
  • With another trigger, change the player race back to the original race.
  • If you're still having trouble, increase that to 0.2. If it doesn't work, change it back to 0.1. You could try it with less, for example a wait of 0.01, but that's when things start getting glitchy. Without a long enough pause, the fix won't work.
  • Then have a wait trigger of 0.1 seconds.
  • A custom race will, but it has to have the four-letter identifier of one of the others.
  • Using triggers, change the player race from the current race to a different one.
  • Unfortunately, it still doesn't fix the console colors – they'll still appear as the default.Īfter much testing, what I've figured out is that you have to use a series of triggers on initialization to get the console colors to fix themselves. Then use the "Set Player Commander" trigger to set the commander and change the console. What I've done for my mod is create a custom commander for each UI skin, linking in the correct console skin for each.









    Starcraft 2 campaign orbital command planetary fortess